AI Insights · Timothy · October 2021
Top 5 Fidget Toys Games on iOS in South Africa - Q3 2021
In Q3 2021, the top 5 fidget toys games on iOS in South Africa showed varied performance in terms of weekly downloads, revenue, and active users, as reported by Sensor Tower.
In the third quarter of 2021, the performance of the top 5 fidget toys games on the iOS platform in South Africa revealed interesting trends in weekly downloads, revenue, and active users, according to Sensor Tower data.
Slime it: Slime Game Simulator had a gradual decline in weekly active users from 401 at the start of the quarter to 199 by the end. Revenue peaked at $143 in the first week of July and saw a steady decline, reaching its lowest at $40 by the end of August. Weekly downloads were minimal, peaking at 7 in early July.
Antistress - Relaxing games maintained a modest revenue with a peak of $72 in mid-July. The app did not record any downloads or active users during the quarter.
Fidget Toys 3D showed significant fluctuation in weekly downloads, peaking at 602 in late August. Revenue saw a slight increase in late August, reaching $28, but dropped to $0 by the end of the quarter. The app's active users increased significantly, peaking at 598 in late August.
Fidget Spinner experienced low revenue, peaking at $11 in mid-August. Downloads were minimal, with a peak of 9 in mid-July. The app did not record active users during the quarter.
#SelfCare saw a modest number of downloads, peaking at 58 at the start of the quarter. Revenue was minimal, peaking at $25 in late July. Active users peaked at 86 in early July but saw a significant drop to 0 by mid-September.
For more detailed insights and data, visit Sensor Tower.